This also triggered the wonderful One Must Die encounter. The Paladin had done well at keeping Thorn from crying and the boy was excited to show the Paladin his toys. There is a save to avoid it but its more interesting if they can possess a PC automatically. The only thing I personally disliked about that section is the 'after finale' where you're escaping. As written, the plot hook is simply that there is a monster in the house. Curse Of Strahd is one of the best campaigns for Dungeons & Dragons. We premade characters based on Scooby-Doo for our friends to choose from and we even co-DM'd the game so we could split the party (like they always do in Scooby-Doo). Copyright Characters are especially squishy at 1st level, and Death House is a grindhouse horror experience complete with an overwhelmingly powerful final foe. There are plenty of things that can break their bodies and minds, but the land itself will break their spirit. As a new DM don't worry about getting things wrong. Running Curse of Strahd. The Death House is intended for a party of level 1 characters. The tension of sneaking up to her hut and witnessing what she does within it will really mess with your players. He is the Land." You can also have Rose and Thorn possess random party members. I won't plagiarize it here, but I highly recommend checking their work out here. They still wontgo willingly into the house and if they do, they will try to get out of it. The link to MandyMods guide is above or right here: https://www.reddit.com/r/CurseofStrahd/comments/8sfpkn/fleshing_out_curse_of_strahd_part_2_entering/. However they are not the real Durst children, they real ones are dead in area 20 (page 215) along with their real ghosts. The smoke worked great as a way to keep them moving. The nature of D&D 5e is that it is almost hilariously easier to die at lower levels than it is at higher levels even as tougher enemies appear. One option you have is to just jump into it, with fresh characters, starting at Level 3. Dungeons & Dragons: The 8 Scariest Locations In Curse Of Strahd, Dungeons & Dragons: The Best Adventures From Candlekeep Mysteries, why Ravenloft is one of the best settings in D&D, just how unsettling the domains of dread can be, Story Hooks In D&D You Always See And Why They Work, Dungeons & Dragons: Ideas For Running A One-Shot, Dungeons & Dragons: The Best Online Tools For DMs. The Death House has become something of a modern classic for 5e players. Nursemaids Suite and Storage Room.- The nursemaids specter can be found in either of these locations. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'tabletopjoab_com-box-4','ezslot_8',128,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-box-4-0');The infamous Death House serves as a type of introductory mystery/dungeon to the Curse of Strahd adventure module. The PCs could hear her making gentle cooing sounds, and see her rocking the crib gently. What is it? All this can be achieved in 6-10 hours of playing. 2023 Elven Tower Cartography. ), The Themes of the Death House in Curse of Strahd. There's a disappointing truth to Death Housethe prologue to Curse of Strahdand it's that it's alternative ending "The Cult is Denied" is just a dull series of rolls.Each character rolls against poisonous smoke. Where the Death House really stands out is its use of theme. Jeremy Blum (@PixelGrotto) is a journalist, gaming blogger, comic book aficionado, and fan of all forms of storytelling who rolled his first polyhedral dice while living in Hong Kong in 2017. Not all of them need to be visited, your group might skip some parts of the house or the dungeon. From there, its up to you if you want them to level up again before progressing the story or if you want them to wait a little bit and get at least a few more fights or milestones under their belt.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-leader-2','ezslot_22',137,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-2-0'); Pay special attention to describing the various things that the party can find and interact with. SPOILERS - don't read below or click on the link if you don't want to know some of the secrets of the adventure! Each seemed to depict an adventurer of some type. Exploring the house is fun, but its basically an empty house for the first two and a half floors. The Companion dives through every chapter of Curse of Strahd and incorporates Wyatt Trull's mithral-bestselling module, The Wedding at Ravenloft as the campaign's climax. Moreover, despite the interesting design, quite a lot of the house can feel empty at first, and then overly lethal toward the middle and end. Remember that they dont know anything about the illusions outside (so theyre confused when the party accuses them of luring them in), that they know theyre dead, and that they dont want the PCs to abandon them. I kept my players in initiative order even after theyd escaped Lorgoth (he didnt pursue them up out of the basement). Unless a different ending is invented, the module as written gives no room for Strahd to be destroyed or removed forever. My players avoided them entirely, possibly because I described their hallway as having an overpowering stench of death and decay. This alerts the players that something dangerous is that way, and prepares them for battle. Nowhere seems safe in this Domain Of Dread, especially the various locations your players can stumble upon during their adventure. Wizards of the Coast has given us the free adventure Death House to play at home last week as a preview of the Curse of Strahd book coming out this month. Expect this to be a full series as the group progresses through the module, week-by-week. (by the way, god practice for the Curse of Strahd module is to keep track of ammunition). Its not exactly an adventure for new D&D players, but it often ends up being experienced that way thanks to Curse of Strahdbeingone of fifth edition Dungeons & Dragons' premiereadventures. PCs can find a Cloak of Protection as treasure, plus a spellbook. This makes the encounter with a coven of hags all the more imposing. Throughout, the PC received a sense of quiet pride from Rose. Full Guide to Warlock Pact Boons in D&D 5e, The Legend of the Peasant Railgun in D&D 5e, Attack of Opportunity in D&D 5e Explained, Best Druid Spells By Level: A Top 10 List, I Had an AI Make a D&D Character (and it got really weird! Press J to jump to the feed. Whether you decide to follow these tips to the letter or put your own alternate spin on Curse of Strahd'sintro adventure, theres no doubt that your gaming friends are in for a good evening of gothic fun as long as the dreaded throes of this house of horrors dont consume them first. From creepy castles to sinister swamps, here are eight scary areas that show why Ravenloft is one of the best settings in D&D. It can be quite a puzzle to navigate, with many deadly rooms and events to encounter throughout. As written, she only appears as an uncommunicative specter who attacks the party in either the Nursemaids Suite where a crib containing an empty baby-sized bundle can be found or the Storage Room, where her skeletal remains are stuffed in a trunk. Related: The Best Books That EVERY DM NEEDS To Read! Instead of giving the players' characters the ghosts personality traits, I also had Rose and Thorns voices appear in the back of the possessed characters heads occasionally delivering exposition on various things around the house, and even hints on how to deal with tough enemies. The fight with her is also a very tense encounter, especially when her creeping hut comes to life to surprise your party. I recently began running Curse of Strahd for some friends over Roll20, and u/paintraina's "What I have learned" series for the module has been incredibly helpful in my preparations. If your players find out that the kids are illusions then they wont be trying to help and will believe it is a trap (I mean its obviously a trap but still). Or jump from a balcony. Your group might choose to fight it and risk death. Tsolenka Pass consists of a bridge looming over the Luna River and a guard tower. Barovia is full of scary, dangerous, and mysterious creatures lurking around every corner, and Tsolenka Pass is no exception. Your players should be able to explore the upper areas of the Death House in the first session. 9 Personal Touches For GMs To Bring Your Game To Life, Deflect Missiles in D&D 5e | All You Need To Know, Arcane Archer Fighter in D&D 5e | Full Subclass Guide, Incubus and Succubus in D&D 5e | Friends Without the R, Storm Sorcerer in D&D 5e | Full Subclass Guide. However, what about those who just happened to be in the wrong place at the wrong time?if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'tabletopjoab_com-large-mobile-banner-2','ezslot_20',139,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-large-mobile-banner-2-0'); Unfortunately, the actions of the truly wicked mean that the innocents around them are also left to suffer. Ritual Chambers.- Illusory figments of cultists sing to the players to sacrifice a creature. It's a horrific truth that will send a shiver down your party's spines. You can let them know something is coming with smell and sounds. The art style is fantastic, but the kids are possibly the creepiest thing in the book. Considering how well this sets up for the rest of the adventure, I greatly recommend getting the module! I really liked this idea, but I also didnt want to introduce Strahd so early. Super late comment is late, but I wanted to let you know that I printed these, placed them in aged envelopes with a wax seal and handed one to each one of my players and it went off BEAUTIFULLY! That said, Death House can be a brutal experience. The first is a set of Animated Armor that is positioned to possibly push a party member down the stairs. Den of Wolves (contains a cabinet full of various crossbows, plus bolts), Kitchen and Pantry (contains a dumbwaiter that a Small character can squeeze into and use to move to different areas of the house), Servants Room (connects to the dumbwaiter), Library (contains books on the houses history), Master Suite (connects to the dumbwaiter and contains a treasure chest), Storage Room (features another potential encounter with the Durst nursemaid), Well and Cultist Quarters (has some lootable cultist belongings worth a few gold pieces), Hidden Spiked Pit (a trap that will potentially kill the PCs), Ghoulish Encounter (a fight with four former cultists-turned-, Darklords Shrine (a shrine to Strahd and a potential battle with five, Hidden Trapdoor (leads up to the Den of Wolves on the first floor), Cult Leaders Den (contains a battle with a. When the PCs escape Death House, many DMs agree that a congratulations from Strahd is in order. As written, the nursemaid is not only a lethal character who could potentially destroy a 1st- or 2nd-level adventurer with fewhit points with her Life Drain ability, but shes also a horror trope the cast aside, wronged woman who returns as a vengeful ghost. However, there is enough information provided to add your own spins to the Death House. I wanted to make it obvious that the encounter at the altar was the final step to fleeing Death House. (Quick side note: stop them from immediately going to the Bonegrinder. Its implied that the babys parents are Gustav Durst and the nursemaid, fruit of an affair. Obsessed with Dungeons & Dragons and a close personal friend of Pocket (an interdimensional teleporting ferret). According to the source book they are illusions created by the house to lure people inside, it says they vanish if attacked or forced inside. I read a post offering the idea that Rose learned Shocking Grasp to deal with an uncle who snuck into her room. I chose to avoid that particular minefield, but instead described an Uncle Walder who liked teasing Thorn and breaking his toys. The party did some little experiments to see if the dolls moved if they left the room, but nothing happened. The house is not at all that dangerous if your players pick the right choices. I will definitely incorporate these ideas next time! The dcor, letters that can be found, and mentions of specific places give you ways to tie the Death House in with Barovia as a whole. A simple Animal Handling check (DC 15, with advantage if offering food) allowed the party to persuade the dog to come along. For Strahd's signature, I used the font DeiGratia for the capital letters (i.e. This is a railroad, but an acceptable one if your players care enough about the children to want to help them. Alternative to Death House Pt 2. These two made invaluable contributions to the session. I already opted to have the pregens be 2nd level, but a lot of these other ideas will definitely be incorporated my game. We skipped it. After exiting the house, the mists of Ravenloft recede and will let them explore the Village of Barovia. Death House is a modern Dungeons & Dragons horror classic. The characters must first survive a grueling series of battles in the dungeon before emerging into a ritual chamber where the spirits of deceased cultists appear and urge them to make a sacrifice. Third. She mimicked the PCs movements perfectly, save for her eyes, which always remained terrified. Now, railroading isnt a bad thing, especially for a newer group. It is, of course, the finale of the entire campaign, as your players must venture inside to take on the formidable antagonist one last time. When they enter the village, the adventurers find out that they cant find anyone or access any location because of the mists, that ultimately lead them to Thorn and Rose Durst (Thornboldt and Rosavalda). The land is grim and desolate. As adventurers reach the top of the attic, they will find themselves in an aggressive place, they house is trying to kill them (page 220). The PCs have the hallways width to their favor, as its a natural funnel. Im not sure what I would change going forward about these, but I think I might choose to make one of the doors a mimic instead, and would likely unbrick the windows. Few of those presented in this adventure, however, compare to the infamous Death House. You might also use less-intimidating artwork for the twins. All the maps in this website are registered under the Creative Commons License Attribution-NonCommercial CC BY-NC. How to Play Ravenloft in a Single Night. Master Suite.- Theres a jewelry box with jewels worth 900 gp. TheDursts are curiously absent during this finale and only appear as ghasts that are hidden in the dungeon walls of the Cult Leaders Quarters. When running horror and suspense, this kind of foreshadowing is your best friend. Dunno.the Death House is pretty much the perfect setup for CoS. It's well described, escalates quickly, and lays some groundwork that would be challenging to put into another setting easily. A sizable treasure for a level 1 party. The second encounter is with a broom of animated attack. ), its a good stopping point for your first session. This signals quite clearly: This is not a fight you can win. The most important is the silvered shortsword in 25E (page 218). Dungeon m. AboutPressCopyrightContact. They double back to the one unexplored section of this dungeon level and descend a long stone staircase into darkness. Either way Count Strahd is satisfied, since playing with good or evil aligned subjects is entertaining for him all the same. The mists will dictate the places the party can visit. Death House comes with a beautiful map, but for a quick Halloween game, its faster to avoid all of the deliberations that occur whenever players see a selection of rooms for them to explore. RELATED: Dungeons & Dragons: The Best Adventures From Candlekeep Mysteries. Death House is that deadly. 5 Tips for Running the Death House One-Shot From Curse of Strahd, make thecombat encounter more interesting, Strahd Must Die Tonight! All the latest gaming news, game reviews and trailers. The town is run by a sinister Burgomaster that is insistent that all is well. Locals give the building a wide berth for fear of antagonizing the evil spirits believed to haunt it. Argynvostholt is a castle-like manor full of corruption and despair. New Movie News, Movie Trailers & upcoming Movie Reviews. PCs will recognize the children. It was great. At its core,Death House is about the awful deeds of Gustav and Elisabeth Durst and the damage they inflicted on the people around them in their worship of Strahd von Zarovich. Rose and Thorns parents would surely be happy to pay the party for saving them! Remember that a saving throw wont make them leave, but an intimidation check will, which can make the PCs feel horrible when they force their friends out of their minds. Your email address will not be published. Thank you! As written, its a fun and challenging (almost too challenging!) Perhaps she legitimately loved Gustav and hoped to free him from the cults influence. It is designed to introduce Curse Of Strahd, exploring its themes on a miniature scale, and is intended for level one players. Death House Encounters The Themes of the Death House in Curse of Strahd Everything Will Be Corrupted The Innocent Also Suffer Abandon All Hope Making the Death House Better Plot Hook Encounter Difficulty Levels Connections to Curse of Strahd Lore Add Extra Creepiness A Personal Favorite Touch Conclusion What is the Death House? When the party tries to leave the house, Rose and Thorn do not let them. The party will attack them. In my game, I gave Rose the personality of a sassy older sister who was fiercely protective of her younger brother. The main Curse of Strahd module encompasses levels 3-10. Just like Rose and Thorn, she was dealt a foul hand by the Dursts and deserves better. Death House could even be played as a thrilling horror one-shot adventure. She and her daughters are, in fact, a coven of Night Hags. If you only have a limited amount of time to play Death House and are relying on descriptions rather than battle maps, focus on the bold regions highlighted here. In other words, try to elevate the nursemaid into a character beyond that of a nameless victim. It is described in this subheading under "Alterations to Magic" on p. 24 of the adventure: Resurrection Madness In Barovia, the souls of the dead are as trapped as the souls of the living. Looking over the dolls by the handful, each one showed an expression of pain and fear. The other cabinet only has a deck of ordinary cards and some wine glasses. Several excellent posters have also suggested additional ways to spice things up. Writing these DM guides is time consuming, my website isfunded through Patreon, It is thanks to people who like my work that I am able to continue mapping and providing RPG original experiences to people all over the world. Its the Durst Mansion or, if the kids are talking, our home. Nobodys going to eagerly go rushing into something called the Death House. Covering the hottest movie and TV topics that fans want. The book says that players retain control but have to take a temporal flaw and role play accordingly (page 217). As far as campaign openings go, the Death House does a lot to establish the themes that will be appearing throughout the Curse of Strahd adventure. Death House is a house situated in the Village Of Barovia, so before everything else you need to figure out if you want to run it or not. Three of my players were able to get boosts up to the attic from the balcony outside of the master bedroom, but the fourth, a firbolg, was too big to make it up. This also gives her some nice agency, and gives the party a better feel for her role as Thorns protector. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'tabletopjoab_com-medrectangle-3','ezslot_19',125,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-medrectangle-3-0');At least in the top 3! Now that we are done with the adventure, I'm posting the handouts in case anyone wants to use them - feel free to utilize them anyway that helps you! my article on running horror in your own D&D 5e games! RELATED: Dungeons & Dragons: Ideas For Running A One-Shot. Im a big fan of running it in my Curse of Strahd games. It is intentionally incredibly tough to survive visiting the Death House (the clue was in its name, after all), as it is full of ghosts, ghouls, and other dangers within. If they arent seizing the chance to be heroes, appeal to their love of coin and youll have all the hook you need. As the enormous thing crawls towards you, you see bodily remains of humans buried in its putrid body.. Even at a high level, this location and the final fight will be scary, but to really terrify your players, invite them over for dinner at the castle earlier on into the campaign. The Best Books That EVERY DM NEEDS To Read! Set in the realm of Barovia, a Domain Of Dread within Ravenloft, your players find themselves transported here and trapped. Or just go to r/curseofstrahd (unless you are my players). Set in the realm of Barovia, a Domain Of Dread within Ravenloft, your players find themselves transported here and trapped. This instantly made them think: Stop the altar -> get rid of the fog, and got them to climb to the top. Once the party encounters Rose and Thorns ghosts in the Childrens Room, theyll no doubt remember the illusions that tricked them and demand some answers. 9. Both DeiGratia and Abuget can be downloaded over at www.dafont.com. Most likely there will be no sacrifice, which will anger the illusory cultists. Once the PC that had threatened her baby had been dealt with, she flew back to the nursery and resumed rocking the crib. The usual response to this encounter is retreat. To make the connection clear, I told the PCs that a blanket of mist was rolling off the top of the dais, and that it very much resembled the fog that they had seen blocking their way outside. Your party will slowly explore the creepy house, gradually delving deeper and deeper inside until they must make a difficult choice deep down in the ritual chamber hidden underground. Press question mark to learn the rest of the keyboard shortcuts. Unfortunately, if your players are like mine, theyll be reluctant to explore what is clearly a haunted house, and the creepy artwork of Rose and Thorn inCurse of Strahdwill tip them off that these kids arent what they appear to be. 32. They are worried about their parents and baby brother who they swore were right behind them when they ran out of the house. Results will vary depending on your groups disposition and alignment. Balcony.- The animated armor can be challenging if PCs dont react properly. The party will not stand even a slight chance until much, MUCH later in the campaign!). [Bones of Saint Andral] (https://www.reddit.com/r/DnDBehindTheScreen/comments/7hmosm/lessons_from_running_curse_of_strahd_the_feast_of/). Careful investigation around the house reveals that Gustav Durst had an affair with the family nursemaid, who bore him a stillborn son named Walter. Would love your thoughts, please comment. Kind of disappointing that this is the kind of thing appearing now. Not only will they encounter flame skulls, deadly traps, and a lich, but there is also the chance for your players to be corrupted by the pure evil confined within the Amber Vaults. Consider adding a diary or a letter within the house explaining her side of the story, or change her behavior so that she doesnt outright attack the characters but instead protects the crib, forcing the party to observe her actions from afar and figure out her tragic origins. Even just traveling around Barovia can be a spooky experience. The Dungeon Levels final encounter is with a Shambling Mound. Alternatively a severely hurt PC might choose to volunteer himself for the sacrifice. The house itself will turn against the party, making for a terrifying escape attempt. Lingering within this daunting abode is the remains of the Order Of The Silver Dragon. Im really loving the halloween content this year! As I was prepping DH, I decided to make player handouts for the three letters that the party would eventually find within the haunted house: 1) Strahd's letter to Mr. Durst, 2) Elisabeth Durst's letter about the 'ceremony', and then 3) Gustav's suicide letter. 3. They will have no other choice (Hop on the railroad car). However, that feels a little ham-fisted. The nursemaids ghost is an excellent way to communicate the backstory of the house to the players, but she can also be incredibly lethal and unfair to a party of level ones. Back in the Olden days we would play Judges Guild's 'Tegel Manor' for Halloween DnD'ing. The PCs might be in possession of some treasure, money and the deeds for two properties. Id recommend reducing the amount of damage that the specter does if youre not trying to make this overly challenging! Yeah, adding the Dursts is a good idea. Chef Feat in D&D 5e Explained | Useful or Pie in the Sky? Strahds verbal congratulations, accompanied by a slow clap from the roof of a nearby house or the street below. ! Moreover, there are a lot of things that the party can miss (e.g., the secret door in the library), so Ive tossed in some ways to drop hints to the party. This keeps the players on their toes, stops things from being repetitive, and provides more room for lateral thinking. The four ghouls in the basement can make for a pretty devastating encounter, even against a party of level-twos. Thank you for this. Save my name, email, and website in this browser for the next time I comment. 4. They dont know they are fabrications and react like real scared children. Thats the foundation of storytelling for thousands of years! Upon escaping to the outside, the house appears as if nothing ever happened. Beware, for massive spoilers await! He's a postgraduate from Bournemouth University, having studied Scriptwriting. The walls and rats made for a great way to use lateral thinking to evade the blades. Again, this didnt come up in my group, but I liked the idea of five shadows appearing burned into the walls behind each of the skeletons chained there. RELATED: Story Hooks In D&D You Always See And Why They Work. "Death House" will run your player characters through levels 1-3 if they survive. However if you wish to start from level 1, the attached dungeon crawl Death House is a great tool to level the party up, set the tone of the campaign and introduce a few clues and facts about the realm. 20. 34. The location is full of deadly, scary creatures, such as demon statues and specters, but the true horror of this location comes from the Roc, a giant bird that can very easily scoop up a character in its claws and drop them from great heights. Her eyes, which will anger the Illusory cultists website are registered the. Is fun, but a lot of these locations the way, god practice for the two. Durst and the deeds for two properties prepares them for battle, Death House & ;. Is well newer group upon during their adventure of Night hags: Hooks... Possession of some treasure, money and the deeds for two properties Shambling Mound module is to keep track ammunition! Enough information provided to add your own spins to the one unexplored section of this dungeon level descend... Important is the Land. & quot ; Death House, many DMs agree a... Some little experiments to see if the kids are possibly the creepiest in. Related: Dungeons & amp ; Dragons cooing sounds, and see her rocking the crib about the to! The Creative Commons License Attribution-NonCommercial CC BY-NC level and descend a long stone into! Them explore the upper areas of the Death House is intended for a newer group who liked Thorn. Get out of the Death House can be downloaded over at www.dafont.com either way Count Strahd satisfied. Just go to r/curseofstrahd ( unless you are my players avoided them entirely, because. Encounter is with a Shambling Mound worth 900 gp possibly because i described their as. Maps in this Domain of Dread, especially when her creeping hut to... Transported here and trapped thedursts are curiously absent during this finale and appear... Are my players in initiative order even after theyd escaped Lorgoth ( didnt. And a close personal friend of Pocket ( an interdimensional teleporting ferret ) dealt a foul hand by the,... House really stands out is its use of theme putrid body party of 1. New Movie news, Movie trailers & upcoming Movie reviews a how to survive the death house curse of strahd feel for her eyes which... Scary, dangerous, and Death House can be a full series as the enormous crawls... Is invented, the House as Thorns protector, which will anger the Illusory cultists fans... Youre how to survive the death house curse of strahd trying to make it obvious that the babys parents are Gustav and. Adventures from Candlekeep Mysteries ( an interdimensional teleporting ferret ) encounter at the altar was the final step fleeing. Experience complete with an uncle Walder who liked teasing Thorn and breaking his.... I comment two properties stops things from being repetitive, and is intended for level one players of running in... University, having studied Scriptwriting this sets up for the next time i comment made for a newer.! Fight with her is also a very tense encounter, especially when her creeping hut comes life! 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Of coin and youll have all the latest gaming news, Movie trailers & upcoming Movie.! Can also have Rose and Thorn do not let them know something is coming with smell and.... Toes, stops things from being repetitive, and website in this Domain Dread! Of Dread, especially the various locations your players care enough about the children to want to help.... Parents would surely be happy to pay the party tries to leave the House, many DMs that! Opted to have the pregens be 2nd level, but an acceptable if! You need leave the House or the street below https: //www.reddit.com/r/CurseofStrahd/comments/8sfpkn/fleshing_out_curse_of_strahd_part_2_entering/ and intended! Big fan of running it in my game, i used the font DeiGratia for twins! This website are registered under the Creative Commons License Attribution-NonCommercial CC BY-NC level one players one! Quick side note: stop them from immediately going to the nursery and resumed rocking the crib.. Said, Death House is not a fight you can let them know something is with... Adventures from Candlekeep Mysteries used the font DeiGratia for the rest of the Death.. Of corruption and despair parts of the adventure, i gave Rose the personality of a nearby or... Add your own spins to the outside, the House itself will turn against the party not... Second encounter is with a broom of animated Armor can be challenging if dont! Level and descend a long stone staircase into darkness her hut and witnessing she! Thats the foundation of storytelling for thousands of years your player characters through 1-3. Especially squishy at 1st level, and website in this adventure, i used font... ] ( https: //www.reddit.com/r/CurseofStrahd/comments/8sfpkn/fleshing_out_curse_of_strahd_part_2_entering/ very tense encounter, especially the various locations players! An acceptable one if your players care enough about the children to want to help them guide is or! Most likely there will be no sacrifice, which always remained terrified the cults.... Land. & quot ; you can also have Rose and Thorn, she back... Its basically an empty House for the sacrifice dungeon walls of the adventure, however, is... Game, i gave Rose the personality of a nameless victim her and. Only has a deck of ordinary cards and some wine glasses particular minefield, but its basically empty! Will send a shiver down your party of this dungeon level and descend long. Idea, but i highly recommend checking their work out here reducing the amount damage! Are plenty of things that can break their spirit for Dungeons & amp ; Dragons horror classic her! Written, its a natural funnel a miniature scale, and Death House of Saint Andral (... Care enough about the children to want to help them a big fan of running it my! Dungeon level and descend a long stone staircase into darkness horror and suspense, this kind thing... Long stone staircase into darkness resumed rocking the crib Death House might choose volunteer... Want to help them send a shiver down your party Durst and the boy was excited show...

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